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AI Insights · Timothy · July 2022

Top 5 First Person Games on Android in Germany: Q2 2022 Performance

Discover the performance trends of the top 5 first-person games on Android in Germany during Q2 2022, including key metrics like downloads, revenue, and active users.

Top 5 First Person Games on Android in Germany: Q2 2022 Performance

The second quarter of 2022 saw notable performance metrics for the top 5 first-person games on the Android platform in Germany. The data, sourced from Sensor Tower, provides valuable insights into weekly downloads, revenue, and active users for these popular titles.

Call of Duty: Mobile Season 7

During Q2 2022, Call of Duty: Mobile Season 7 demonstrated strong revenue performance, peaking at approximately $94K in the last week of March and maintaining a steady revenue stream around the $70K-$90K range throughout the quarter. The game experienced a gradual decline in weekly downloads, starting at 8.1K in late March and dropping to about 5.1K by the end of June. Active users showed some fluctuation, with a high of 215K in early April, dipping to 169K in late June.

Fishing Clash: Sport Simulator

Fishing Clash: Sport Simulator saw varied revenue trends, beginning with $69K at the end of March and fluctuating between $43K and $75K throughout the quarter, ending at $65K in late June. Downloads started at 1.9K and rose to a peak of 4.7K in early June. Active users increased from 9.7K in late March to a peak of 11.4K in early June, showing a consistent upward trend.

Chapters: Interactive Stories

Chapters: Interactive Stories maintained a relatively stable revenue, starting at $66K in late March and ending at $63K in late June, with minor fluctuations in between. Downloads showed a slight downward trend, beginning at 5.2K and dropping to 3.3K by the end of June. Active users remained stable, with a slight decline from 39K in late March to around 32K by the end of June.

Minecraft

Minecraft had consistent revenue trends, starting at $29K in late March and fluctuating slightly to end at $24K in late June. Downloads began at 14K in late March, peaking at 15.7K in early April, and then gradually declined to about 4.9K by the end of June. Active users showed a minor drop from 349K in late March to 313K by the end of June.

Hunting Clash: Shooting Games

Hunting Clash: Shooting Games experienced a steady revenue trend, starting at $16K in late March and maintaining around $10K-$16K throughout the quarter, ending at $15K in late June. Downloads varied, starting at 1.8K, peaking at 4.7K in mid-June, and ending at 3.7K. Active users showed significant growth, starting at 4.5K and peaking at 7.5K in early June, before slightly declining to 7.1K by the end of June.

For more in-depth insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022